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1. Ship Setups - in Ships and Modules [original thread]
Please include ship fitting tools such as... Kristine Hall's Ship Fitter Pretty Please
- by Skull Bunny - at 2005.09.26 16:13:00
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2. EVE Ship Fitter Beta 3 - in Ships and Modules [original thread]
Amazing. Great Job!
- by Skull Bunny - at 2005.09.26 16:09:00
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3. Armageddon and Tracking computers - in Ships and Modules [original thread]
True, the setup could use a little work, but first I would "aquire" and Apoc for missions, and the geddon for PVP. Keep the two seperate, so you never lose the source of your isk. Secondly, the NPC Geddon could do as follows: HIGH 7 Megapulses ...
- by Skull Bunny - at 2005.09.09 16:11:00
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4. Blasters - in Ships and Modules [original thread]
Tech 2 Neutron can easily out DPS any other single gun of appropaite size with the same number of Appropiate Damage Modifiers (Gyrostabs, Heat Sinks...) The problem lies with the ship thats using it. The Armageddon can easily fit 7 Megapulse 2s ...
- by Skull Bunny - at 2005.09.09 15:49:00
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5. EVE Ship Fitter Beta 3 - in Ships and Modules [original thread]
Not Working
- by Skull Bunny - at 2005.08.24 09:56:00
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6. How many Ships does it take to..... - in Ships and Modules [original thread]
Theoretically: 3-4 ish. Muros (can't remember how its spelled), the Gallente one, maybe 1-2 more. All you would need is 3-4 Blasterthrons with a small tank, Large Smartbomb, and Tracking Disruptor. Only the drones would be doing damage, and t...
- by Skull Bunny - at 2005.08.24 06:54:00
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7. make scramblers prevent people from jumping out - in Ships and Modules [original thread]
IQ
- by Skull Bunny - at 2005.08.24 06:25:00
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8. [Petition] Warp Core Stabs - in Ships and Modules [original thread]
Warp Stabs are fine! (this coming from a guy that would never use one) Its easy. They(the WCS user) sacrafices armor tankability and/ or damage for safety. Fine! If they are willing to drop all tanking and extra damage to be "safe", then so be...
- by Skull Bunny - at 2005.08.23 08:03:00
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9. Gall T2 BS question. - in Ships and Modules [original thread]
If it had enough Highs, Yeah! It would be a one trick pony thou, and only good for 1v1 PvP. basically, you could just throw on 2 large smarties and the rest with NOS, and a full armor tank setup and tackling in the mids, and run your enemy out o...
- by Skull Bunny - at 2005.08.22 10:01:00
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10. and one ship to rule them all - in Ships and Modules [original thread]
Originally by: Necrologic Deimos Seconded! BS Damage, Destroyer Speed/Manuverability. Ooh, and It looks Bad-Asssssssssssss!!!111eleven
- by Skull Bunny - at 2005.08.22 05:56:00
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11. Raven's vs all other BS's post patch - in Ships and Modules [original thread]
Meehan is a wise man. I (not specifically this character) has flown with PIE quite a bit, and this wisdom comes from a group of people dedicated to only Amarr Vessiles, From day one forward. Thru the good and the Bad. Ravens: They are today, more...
- by Skull Bunny - at 2005.08.22 05:53:00
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12. New bs (not T2) - in Ships and Modules [original thread]
Everone is saying how weak BSs are against pure damage setups, so why not a BS for each race that is designed around pure tanking? For looks, a picture came out not too long ago of a Gallente BS that looks like a big Tristan. That would rock.
- by Skull Bunny - at 2005.08.21 04:42:00
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13. Just answer Yes or NO... - in Ships and Modules [original thread]
no
- by Skull Bunny - at 2005.08.20 10:44:00
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14. Beam or Pulse lasers specialisation... - in Ships and Modules [original thread]
I use tech2 pulses and have never been happier. But, then i don't play the blob battle thing. A geddon with 7 MegaPulse 2s can still fit 6 HS2s, 1600 Plate, Sensor Boosters, tracking comp, and med armor rep. All without RCUs. Also, it gives me a...
- by Skull Bunny - at 2005.08.20 05:02:00
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15. best ship (role specific) - in Ships and Modules [original thread]
Best... Lagship - Dominix/Ishtar DPS - Gankgeddon/Blasterthron BS Tackler - Sacreledge NON BS Tackler - Malediction Assault Frig Killer - Crow Gate Tank - Tempest/Apoc ECM - Scorpion Scout - Any CVO Ship. Cheeta probably because its naturally fa...
- by Skull Bunny - at 2005.08.20 04:47:00
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16. devs please??? ammo - in Ships and Modules [original thread]
True, but wouldn't Lasers be so much more fun if you don't know if they are gonna be doing explosive damage? EM damage Blasters . Variety. Its the spice of life.
- by Skull Bunny - at 2005.08.19 04:31:00
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17. Invulnerable Apoc Setup? - in Ships and Modules [original thread]
Originally by: BeastMaster thanks for the reply. My friends will do the damage, i'll just tank them all. I was thinking about using NOS on the high slot, but wondering if there are any better "weapons" to keep my tanking alive. After all...
- by Skull Bunny - at 2005.08.19 04:28:00
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18. Stealth Bombers - bug or hidden bonus - in Ships and Modules [original thread]
Its not hidden. It was made that way, and made public so that stealth bombers wern't only effective versus BSs. Its really nice. But Bombers still see no love. Shame, too.
- by Skull Bunny - at 2005.08.18 10:06:00
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19. Whats the perfect fleet? - in Ships and Modules [original thread]
Originally by: Chrysantheum 20 moros = 700 larged drones = 7700 DPS unresisted and variable damage type.... + XL blasters Hehe, Beaten by a Megathron with ECM Burst and a few Large Smartbombs =P 20 Dreads = 50+ Billion Isk (Plus Equip...
- by Skull Bunny - at 2005.08.16 05:15:00
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20. Top 3 things you want in eve? - in Ships and Modules [original thread]
Add tacklers to Kill Mails. - If you scrambled the target, your on the kill mail with appropiate module.
- by Skull Bunny - at 2005.06.15 05:18:00
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